The game series emerged in 2007 and immediately became a symbol of conceptual depth in the industry. Instead of the usual post-apocalypses, Irrational Games offered a new world – anarchy of the mind and retro-futuristic aesthetics.
In all parts of the BioShock game series, one idea resonates: absolute freedom gives birth to a monster – a civilization that destroys itself. The first project transported players to Rapture – an underwater utopia decaying beneath the Atlantic.

The BioShock Series: The Beginning of the Story
The story began with Ken Levine’s idea to create a world where philosophical concepts turn into a threat. Thus, Rapture was born, an underwater city based on Ayn Rand’s objectivism, adorned with art deco and hiding the madness of science.
Players walked through glass corridors, listened to the hum of the ocean, and encountered victims of plasmids – genetic modifiers that granted lightning, fire, and insects at the cost of sanity.
The BioShock game series set a new standard for shooters. Instead of mindless shooting, players had to choose – to save or destroy, to explore or succumb to fear.
BioShock 2 and Immersion in Personal Tragedies
In 2010, 2K Marin continued the series of projects. The second part offered a glimpse into Rapture through the eyes of the Big Daddy – a giant guardian in a diving suit. The plot of all BioShock parts always revolved around morality and freedom, but the second part deepened the theme: what does it mean to protect when the world has lost the concept of value?
The second part introduced a cooperative element between Big Daddies and Little Sisters. The gameplay featured new possibilities: dual use of weapons and plasmids, improved combat mechanics with other Daddies, a struggle for territory in Rapture. At the same time, the philosophical depth retained its fundamental value: the struggle of personal will against the dictatorship of collectivism.
Columbia and BioShock Infinite
In 2013, the shooter game series reached a new level – literally and figuratively. Infinite shifted the action to Columbia – a flying city, a symbol of American exceptionalism. It exploded against the backdrop of brutal nationalism and racial segregation.
The main hero fought for the freedom of Elizabeth – a girl with the ability to tear the fabric of reality. The gameplay actively introduced mechanics of opening portals to other versions of the world for the first time. Combined with the dizzying design of Columbia and powerful philosophical undertones, Infinite proved that the series of projects is capable of reimagining itself while remaining true to its roots.
The continuation of the project was not a direct sequel to the first parts, but it raised the same questions sharply: where does personal freedom end and destruction begin?
Burial at Sea and The Collection: Coming Home
The Burial at Sea add-on returned players back to Rapture. This remaster was enthusiastically welcomed by fans who awaited the closure of symbolic gestalts. The first part of the add-on showed the flourishing of the city before its fall. The second part – the final destruction of the illusion of a great utopia.
The Collection, released in 2016, compiled all parts of the project into one set. The remaster added improved graphics, expanded textures, and reworked models while preserving the original atmosphere. The BioShock game series shone with new quality, allowing new generations to experience this dark odyssey.
Gameplay and Mechanics that Changed the Industry
The gameplay became a synthesis of immersive sim and shooter. Plasmids and weapons provided endless variations of combat. Smart enemies adapted, forcing players to use the environment – drowning, exploding, igniting. Immersive sim elements allowed for a change in approach: lockpicking, setting traps, manipulating enemies through genetic modifiers.
The projects built the world around the player, hiding details in audio recordings, posters, and architecture. In BioShock Infinite, dynamic sky rails added speed to movement and spectacle to battles, enhancing the visual atmosphere.
Key mechanics of the project series:
- Using plasmids to gain tactical advantage.
- Combining weapons and abilities in combat.
- Free exploration of the underwater and flying city.
- Impact of moral decisions on the plot.
- Collecting audio diaries and text fragments to understand the backstory.
These mechanics set a new standard in the genre and proved that a shooter can be deep and multi-layered. The game series showed how gameplay and story can intertwine into a unified living universe.
Looking to the Future: BioShock 4
Today, the game series is preparing for a new stage of development. BioShock 4, developed under the guidance of Cloud Chamber Studios, promises to transport players into an even more ambitious world. Details remain under wraps. It is known that the new part will retain its philosophical foundation, expand the mechanics of interaction with the environment, and deepen the nonlinearity of the plot.
Considering the experience of Irrational Games and 2K Marin, the new iteration promises to be not just a continuation but a quintessence of ideas.
The BioShock Series as a Cultural Phenomenon
Over the years of its existence, the game series has changed the perception of interactive stories and formed its own philosophical niche in the industry. The plot of all parts raised complex questions that went far beyond action: freedom of choice, power, utopia, and dystopia.
By 2023, the series had sold over 38 million copies. The first part remains one of the most highly acclaimed games of all time with a rating of 96/100 on Metacritic. Infinite won over 85 “Game of the Year” awards. It proved that the series of projects can combine commercial success with intellectual depth.
The Thin Line Between Reality and Fantasy
The BioShock game series skillfully blurred the boundaries between the possible and the impossible. The underwater city of Rapture became a living symbol of unfulfilled dreams. Every rusty pipe and drop of water reminded of the fragility of ideals. The flying city of Columbia in Infinite metaphorically exploded the American dream, turning it into a nightmare come true.
The Collection remaster allowed new players to relive the evolution of the series: from the dim glow of Rapture’s neon signs to the dazzling skies of Columbia. Even after years, the BioShock game series retains the ability to amaze, shock, and inspire.
Expectations and Predictions
BioShock 4 promises to go beyond familiar scenarios. Development of a multiverse concept, a more complex moral system, and interaction with a dynamically changing world are expected.

Rumors suggest that the new project will shift events to the icy wastelands of Antarctica, creating a contrast with underwater Rapture and sunny Columbia. Procedural level generation and expanded player decision-making influence across the entire game universe are expected.
Conclusion
The BioShock game series has proven that a good story never ages. Each part, including The Collection remaster and the anticipated BioShock 4, continues the tradition: shocking, mesmerizing, reimagining simple truths. The series of projects will remain a beacon for those seeking entertainment and food for thought in virtual worlds.